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Giant Skull Game Studio Announced by Stig Asmussen

Today, renowned, multi-award-winning game director Stig Asmussen announced Giant Skull, a new AAA game studio dedicated to building gameplay-driven, story-immersed action-adventure games set in captivating worlds.

Asmussen has over 25 years of experience in game development across some of the most critically acclaimed franchises and was most recently the game director of Star Wars Jedi: Survivor and Star Wars Jedi: Fallen Order for Respawn Entertainment and EA. Prior to that, he was the game director for God of War III and the art director for God of War II at Sony Santa Monica.

Giant Skull has an elite team with its headquarters in Los Angeles and additional remote developers from around the world, all of whom will be instrumental in shaping their new game from the ground up.

Giant Skull Game Studio Announced by Stig Asmussen

“The Giant Skull studio culture is founded on creativity and curiosity,” said Stig Asmussen, CEO of Giant Skull. “We have assembled a talented team renowned for immersive storytelling, heroic combat, and exhilarating traversal, and our goal is to craft a rich universe that players will want to lose themselves in for years to come.”

Giant Skull includes star-studded talent from premium studios that have consistently developed and launched award-winning, globally successful franchises. The seasoned leadership team includes CTO Jon Carr, who previously worked alongside Stig Asmussen as the technical director on Star Wars Jedi: Survivor, and Art Director Patrick Murphy, who has more than 27 years of experience, including being Art Director on Fortnite, Valorant, League of Legends, and various roles on God of War where he and Stig collaborated together.

There’s also Lead Producer Lauren McLemore, who was a Lead Producer on Fortnite; Design Director Jeff Magers, who also reunites with Stig at Giant Skull, having previously overseen design on Star Wars Jedi: Survivor and Star Wars Jedi: Fallen Order; and Animation Director Brian Campbell, who was a founding member of the Fortnite team and Animation Director at Epic Games.

Finally, there’s COO/CFO Anthony Scott, who has over 16 years of experience running teams. He was the director of operations at Rocksteady Studios on the Arkham series before leading Unbroken Studios.

“Our values for the studio translate into how we make our games and our relationship with players – autonomy, momentum, curiosity, and respect,” said Anthony Scott, COO/CFO of Giant Skull. “We want players to join us on every step of this amazing journey as we pave the way for our upcoming game.

“We’re creating something special and have been fortunate enough to assemble an incredible initial team of developers who are extremely passionate and experienced in creating genre-defining, third-person action-adventures.”

Asmussen and the founding team members at Giant Skull are currently in development with the studio’s first game, a AAA single-player focused action-adventure utilizing Unreal Engine 5.