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We Were Here Forever Announced by Total Mayhem Games

Exciting news from the Antarctic! Total Mayhem Games has announced We Were Here Forever, a completely new co-op adventure for explorers to embark on.

We Were Here Forever Announced by Total Mayhem Games

We Were Here Forever will arrive in Q4 2021 on Steam, PlayStation 5 and Xbox Series X|S, featuring a lively world, all-new challenges and puzzles with a thrilling story and intriguing areas to explore.

You can watch the announcement trailer for the anticipated game using the player below!

We Were Here Forever will offer players a next-level experience, from interface to gameplay, with an even more intriguing, thrilling story, lively world.

There will also be brand-new cooperative puzzles and challenges to solve with a friend, in order to find an answer to the question which the explorers have been asking for so long… does one ever… truly… escape Castle Rock?

Keep your walkie-talkie close at hand and make sure to describe everything you see. We Were Here Forever is all about cooperative puzzle-solving through communication and observation. New and engaging puzzles will take you and your friend to previously-unexplored areas of Castle Rock – Forever is the largest We Were Here game yet.

Can you find a way out of the King’s Keep? Do you dare to dig up a mystery in the graveyard by night… or will you crack knowing something is watching you from the dark?

Managing Director Lucia de Visser says: “Our goal for We Were Here Forever is to further refine the cooperative gameplay people love so much from the series, designed for a new generation of hardware with a more immersive, darker, livelier Castle Rock.

“We Were Here Forever is a big step up for the We Were Here series. Furthermore, this game will bring some new insights on the mystery of Castle Rock. One cannot help but wonder what happened to those explorers who got left behind…”

Total Mayhem Games is a Rotterdam-based indie game studio, which started as 15 students from the minor Game & Design and Development of the University of Applied Sciences in Rotterdam.

The team was a mix of art, design and development students which were apparently a great fit!


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