LCG Entertainment, a holding company that will be doing business as Telltale Games, today announced that it has purchased the defunct studio’s key assets, trademarks, technology, and select intellectual properties with the intent of re-releasing select games from the studio’s back catalog and developing new games in some of the company’s best-selling brands. The purchase, led by Jamie Ottilie and Brian Waddle, was made possible by a pool of investors and advisors comprised of well-known names in the games industry including Chris Kingsley, Lyle Hall, Tobias Sjögren, Athlon Games, and several additional partners.
Originally founded in 2004, Telltale Games (Minecraft: Story Mode, The Walking Dead, The Wolf Among Us) became synonymous with storytelling, pioneering the episodic game format, and changing the way the games medium embraced narrative. Following a string of successful and award-winning game series based on television and film licenses and original IPs, the game developer and publisher shuttered in October of last year, leaving disappointed fans in its wake.
“All of us were big fans of the games Telltale created, as we strongly believe in games as a storytelling medium and nobody did it better,” said Jamie Ottilie, CEO of the new Telltale Games. “Even now, when you see a game with strong narrative, it’s always compared to Telltale, so it’s no surprise that players and industry colleagues alike mourned the studio’s closure. We believe there is still so much life to the brand and its franchises, and we look forward to building upon the company’s storytelling legacy.”
The new Telltale Games will be headquartered in Malibu with a satellite office in Corte Madera, California. Day-to-day operations will be handled by Ottilie and Waddle, with Ottilie responsible for studio management and technology, and Waddle running business development, finance, and operations. Both will work closely with Athlon, who will serve as the marketing and publishing partner on most of the company’s back catalog and new releases, freeing up Telltale to focus on development and studio growth.
Key talent from the original company has been hired or contracted by the new Telltale. News regarding the reissue of specific back catalog titles and new games in existing IP’s will be announced in the coming weeks.
“There is still a huge fanbase of Telltale players and that’s one of the main reasons we decided to make this investment,” said Brian Waddle, chief revenue officer for the new Telltale Games. “It’s hard to see your favorite games disappear or not get the sequels they deserve, so we thank everyone for their patience and support. We’ve got some exciting things to share soon. We’ll try not to keep them waiting too long, but we think fans will be pleased.”