Thursday, December 3, 2020
Home Games No Man's Sky Crossplay Confirmed

No Man’s Sky Crossplay Confirmed

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Hello Games today revealed that No Man’s Sky crossplay will be available starting tomorrow, June 11, 2020. Of course, the No Man’s Sky game is required and can be ordered here.

While announcing that the game is coming to Xbox Game Pass tomorrow and that they are releasing a Windows 10 versions of the game, Hello Games’ Sean Murray dropped the surprise.

“We’ve been busily working on something else in secret for the last few months. Something to allow everyone in the community to benefit from the influx of new players that Game Pass brings,” said Murray.

“Do you have a friend on another gaming system with whom you’ve always wanted to explore the great unknown? A legendary base you’ve seen videos of but never been able to visit? A mission that you think would be great to play with friends on other platforms?”

He added: “We are excited to be able to announce that, starting tomorrow, PlayStation 4 players, Xbox One players and PC players will all be able to explore, journey, survive, build, and trade together. Excitingly, No Man’s Sky is joining what is at the moment a fairly small group of games which support cross-platform multiplayer.

“A tremendous amount of work has gone into this update and the underlying technology and systems. We’ve moved to an entirely new networking architecture, with more flexibility for the future, allowing players to play together regardless of platform. I’m very proud of the team that has worked so hard to make this happen.”

Inspired by the adventure and imagination from classic science-fiction, No Man’s Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, constant danger and action. In the game, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose.

Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally-generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.

The No Man’s Sky Crossplay Patch Notes

Cross-Platform Multiplayer

Replaced the entire network backend, so that players can now make multiplayer connections across all platforms.

Cross-platform groups can be created or joined in game, or from the frontend.

Ambient multiplayer on the Space Anomaly, in space, or on planets, can now match you with players from any platform.

Players from your own platform are identified by your platform’s icon. Players from another platform are identified by a controller icon.

No Man’s Sky Friends

When face-to-face with another player, a quick interaction has been added to smoothly create a new group or invite new players to your existing group.

Once in a group with a player, you can use the same interaction to quickly add them to your No Man’s Sky Friends, allowing you to quickly find and join their game again at another time.

No Man’s Sky Friends can also be added at any time by means of a unique code.

No Man’s Sky Friends can be managed on a new screen available from the Network Options page.

Chat Options

Re-enabled Voice Chat on PS4.

An option to automatically transcribe voice chat has been added to the Network options.

An option to automatically translate voice chat has been added to the Network options.

Guidance text has been added to the chat window after typing an unknown command.

Fixed a number of instances where incorrect auto-chat messages are broadcast.

Added a system to prevent multiple instances of the same auto-chat message being broadcast.

Quality of Life

It is now much easier to target other players to see their names.

Added a warning message when leaving the Anomaly while listed for a Nexus mission that has not started yet.

Iteration Ares now sells a range of basic upgrade modules.

Improved the feeding experience when giving bait to large creatures.

Introduced a small number of general optimisations.

Introduced some small improvements to load times.

Disclaimer: This post may contain affiliate links through which we earn a commission if you decide to make a purchase, at no cost to you. As an Amazon Associate, we earn from qualifying purchases.

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Mirko Parlevliethttp://VitalThrills.com
Mirko Parlevliet has been reporting on the entertainment industry since 1998 and founded VitalThrills.com to cover movie, TV, video game, music, and theme park news.

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