Casey Hudson, General Manager of BioWare, has announced in an official blog that Anthem Seasons are ending so that the development team can concentrate on a redesign. The game launched on February 22, 2019 and is available for the PlayStation 4, Xbox One and PC (buy at Amazon).
After the game’s launch, it became apparent that the team had not prepared more content. Hudson says that Anthem “needs a more satisfying loot experience, better long-term progression, and a more fulfilling end game.”
In Anthem, players take on the role of Freelancers and work together to unleash their power with abilities and coordinated teamwork, utilizing each javelin’s unique strengths to build a formidable team.
Players square off against the nefarious Monitor, the leader of the militaristic Dominion who seeks to bend the very powers of creation and destruction to his will. The Freelancers must thwart the Monitor’s schemes to control the Anthem of Creation, or else he could tear the entire world apart and plunge the planet into ultimate chaos.
Here is Hudson’s full post:
“One year ago, we were preparing to launch Anthem – a game that represented a big leap into new territory for us as a studio. It was an exhilarating and terrifying experience to go out to the world with something new and different, and we are grateful to all the players who have come along with us on the journey.
“It has been a thrill for us to see the creativity of our players in designing customized Javelins, and watching them master Anthem’s flying and fighting gameplay. I am so proud of the work the team has put into this game, and at the same time there’s so much more that we – and you – would have wanted from it.
“Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features. We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game.
“So we recognize that there’s still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion.
“Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting.
“And to do that properly we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first.
“In the meantime, we will continue to run the current version of Anthem, but move away from full seasons as the team works towards the future of Anthem. We’ll keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content – starting with our anniversary towards the end of the month.
“Creating new worlds is central to our studio mission, but it’s not easy. Sometimes we get it right, sometimes we miss. What keeps us going is the support from players like you. Your feedback gives us guidance on how we can improve, and your passion inspires us with the courage to create.
“I look forward to working together with your involvement and feedback towards the best possible future for Anthem.”
When the game first launched, Hudson said: “I feel remarkably similar to when we launched the original Mass Effect trilogy. I’m excited, anxious and incredibly proud of what our team has accomplished. I sincerely hope our players enjoy what we have created, and I look forward to the countless stories we’ll tell in the world of Anthem in the weeks and months to come.”
What are your thoughts on the announcement? Are you sad to hear Anthem Seasons are ending for now? We’re curious to hear your thoughts in the comments below.