At today’s The Game Awards, Private Division and Piccolo Studio, creators of Arise: A Simple Story, announced After Us.
After Us features Piccolo Studio’s signature style of delivering impactful storytelling and combines it with compelling exploration and adventure.
Players take on the role of Gaia, the Spirit of Life, as she must jump, glide, dash, wallride, and swim to evade deadly obstacles and enemies.
As the embodiment of life, she has the power to help restore and reconstitute the planet. By emitting bursts of light, Gaia sparks new plant growth revealing new paths for traversal.
“After Us is a game about legacy and hope,” said Alexis Corominas, Game Director at Piccolo Studio.
“We set out to craft a powerful game experience that blends poignant narrative with creative game design and unique mechanics. We look forward to seeing everyone’s reactions to the game when it releases next Spring.”
The game prominently displays a fantastic world wrought by the destructive actions of an unbridled society, experienced by the player across ten different biomes.
Players learn the final fates of various majestic creatures, such as the last whale harpooned, the final eagle caged, or the last deer hunted down, before resurrecting their spirits to return life to the world.
Each new environment presents new challenges for Gaia and tells the stories of these animal’s final moments before their climactic moment of rebirth.
“A core pillar of Private Division is empowering studios to achieve their creative vision, and it’s exciting to see Piccolo Studio build upon their previous success with Arise, in this new and ambitious game,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division.
“After Us beautifully blends an artistic, abstract world, thrilling gameplay, and a powerful, universal narrative into an unforgettable experience that we are proud to publish from Private Division.”