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Home Games Beyond Light, The Witch Queen and Lightfall Announced for Destiny 2

Beyond Light, The Witch Queen and Lightfall Announced for Destiny 2

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Bungie today revealed the future of Destiny 2, and it includes yearly content that has us very excited! This fall ushers in a new era in Destiny‘s journey, launching off a trilogy of expansions where your Guardians will explore the true nature of Light and Dark: Beyond Light (September 22, 2020), The Witch Queen (2021), and Lightfall (2022).

Instead of developing Destiny 3, Bungie will instead invest in Destiny 2 for years to come. But to continue your Guardian’s journey and deliver on this roadmap, they have to make some changes to their ever-growing world so it can flourish.

After three years of non-stop growth, the scope and complexity of Destiny 2 has ballooned to unprecedented scale. Maintaining that much content in perpetuity slows down Bungie’s ability to update the game with fresh experiences, reduces their ability to innovate, and delays their reaction to community feedback.

“Our ambition is for Destiny 2 to be the best Action MMO in the world and that means being far more agile and nimble than we are today. But the simple fact is that our game’s size and complexity prevents us from improving Destiny as fast as we – and you – would like,” said Bungie.

“To create a sustainable ecosystem where the world can continue to evolve in exciting ways, and where we can update the game more quickly, we’re going to adopt a new content model that we’re calling the Destiny Content Vault (DCV),” the company added. “Each year, usually at the expansion boundaries, we will cycle some destination and activity content out of the game (and into the DCV) to make room for new experiences.”

“The first cycle of Destiny 2 content going into the DCV begins this fall, with the appearance of the Pyramid ships in Season of Arrivals and the Beyond Light expansion, which we revealed today. Those events will usher in dramatic changes to the Destiny universe, affecting characters, destinations, and Guardians for years to come. To set a new maintainable foundation for the game this fall and to create room for Beyond Light and the future roadmap, the first Destiny 2 deposit into the DCV will be larger than those to come in the future.”

Bungie says that content that goes into the Destiny Content Vault may return in the future, altered to fit the new state of the universe. “Furthermore, we consider all Destiny 1 and 2 destinations and activities part of the new DCV and we’re going to be pulling from that archive – revisiting some of the most interesting places in Destiny’s history – from now onwards. It’s why the original Destiny 1 Raid – the Vault of Glass – will be returning to Destiny 2 in Year 4.”

Looking forward to this fall, there will be three raids playable including a new one set in the Deep Stone Crypt on Europa as part of the Beyond Light expansion. There will be new ways to earn Exotics originally tied to destinations and activity content that have entered the Destiny Content Vault.


Available strikes will be based on a pool of possible strikes from active destinations. When a destination goes into the DCV, so too will its strikes. The PvP Map playlist will remain a curated ‘best of’ mixture of maps from Destiny 1 and 2. Gambit and Gambit Prime are being merged into a single mode, with their original armor visuals available to earn from the Drifter.

“This fall, we will begin delivering on the future of Destiny by making way for new adventures, locales, and stories dreamed up by our creative team, and forging the truly evolving world that it was always meant to be,” said Bungie. “These changes allow us the freedom to finally weave an overall experience for the Destiny universe that can truly live, starting with Beyond Light. We can now fit puzzle pieces we haven’t been able to pick up since the beginning of the original Destiny – including the true nature of the Darkness and Light and how such power will change you as a Guardian. We can now bring some of the greatest experiences in Destiny to the forefront of the current game alongside new ones to come.”

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Mirko Parlevliethttp://VitalThrills.com
Mirko Parlevliet has been reporting on the entertainment industry since 1998 and founded VitalThrills.com to cover movie, TV, video game, music, and theme park news.

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